Digital-tutors : Introduction to Rigging in 3ds Max
Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.
Popular highlights include:
- Reference Coordinate System
- Choosing an Axis Order for Control Objects
- Custom Toolbars
- Customizing Quad Menus
- Layers
- Expressions
- Wired Parameters
- Forward Kinematics vs. Inverse Kinematics
- List Controllers
- Position Constraint
- LookAt Constraint
- Orientation Constraint
- Link Constraint
- Control Objects
- Control Object Reservoir
- Bone Tools
- Mirroring Bones
- Scaling Bones
- The IK Solvers of Max
- Creating an FK Spline Rig
- IK FK Snapping
- Skin Modifier
- Morpher Modifier
- Skin Morph Modifier
- Skin Wrap Modifier
- Rigging Techniques
- Custom Parameters
- Smooth and Rigid Skinning
- Painting Weights
- Weight Tool and Weight Table
- Mirroring Envelopes
- Exporting Envelopes
- Angle Deformers
- Quick and Easy Muscles with Bones
- Selection Sets
Lesson Outline:
|
1. |
Introduction |
1:14 |
|
2. |
Establishing naming conventions |
6:47 |
|
3. |
Linking objects to create parent/child hierarchies |
7:44 |
|
4. |
Creating bones in Max |
7:02 |
|
5. |
Editing bones in Max |
9:32 |
|
6. |
Working with a bone’s fin adjustment tools |
10:22 |
|
7. |
Utilizing the HI IK and Limb IK Solver |
8:13 |
|
8. |
Rigging with the Spline IK Solver and creating IK Solvers |
9:19 |
|
9. |
Building bones for the leg and connecting an IK Solver |
5:48 |
|
10. |
Setting up control objects in the leg rig |
7:12 |
|
11. |
Working with Max’s Position and Orientation Constraint |
9:15 |
|
12. |
Utilizing the LookAt Constraint |
7:47 |
|
13. |
Rigging with the Link Constraint to avoid bone skewing |
3:05 |
|
14. |
Rigging with Groups |
5:03 |
|
15. |
Customizing Max’s user interface |
5:15 |
|
16. |
Wiring Parameters to control parameter values |
5:06 |
|
17. |
Working with Expressions |
8:27 |
|
18. |
Choosing a suitable Axis Order for control objects |
3:07 |
|
19. |
Using Layers to organize your scene |
9:47 |
|
20. |
Deforming a mesh with bones via the Skin modifier |
7:55 |
|
21. |
Fine-tuning envelope deformations with the Weight Table |
7:59 |
|
22. |
Editing envelopes with the Paint Weights Tool |
7:46 |
|
23. |
Mirroring weights to save time |
4:33 |
|
24. |
Exporting and importing envelope data |
3:11 |
|
25. |
Using Max’s Bulge Angle Deformer to correct deformations |
5:09 |
|
26. |
Exploring the Skin Morph modifier |
10:06 |
|
27. |
Rigging for lip-sync animation with the Morpher modifier |
13:48 |
|
28. |
Controlling mesh deformations with the Skin Wrap modifier |
8:11 |
|
|
Total Run Time: |
3:18:56 |
Online Bonus Content:
|
1. |
Working with Selection Sets |
2:24 |
|
2. |
Creating quick and easy muscles with bones |
8:14 |
|
3. |
Attaching the muscle to the character |
6:14 |
|
4. |
Setting up the bones for the FK Spline rig |
8:57 |
|
5. |
Adding controls to the spline rig |
4:25 |
|
6. |
Controlling the twisting of the FK Spline rig |
5:39 |
|
7. |
Finalizing the twist distribution of the FK Spline rig |
6:46 |
DOWNLOAD
http://rapidshare.com/files/222288359/DT_3dsMaxIntroLighting.part1.rar
http://rapidshare.com/files/222292643/DT_3dsMaxIntroLighting.part2.rar
http://rapidshare.com/files/222306221/DT_3dsMaxIntroLighting.part3.rar
http://rapidshare.com/files/222310475/DT_3dsMaxIntroLighting.part4.rar

