Digital-tutors : Introduction to Rigging in 3ds Max

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Kategori: Tutorials | Görsel Eğitim

 

Digital-tutors : Introduction to Rigging in 3ds Max Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.


Popular highlights include:

  • Reference Coordinate System
  • Choosing an Axis Order for Control Objects
  • Custom Toolbars
  • Customizing Quad Menus
  • Layers
  • Expressions
  • Wired Parameters
  • Forward Kinematics vs. Inverse Kinematics
  • List Controllers
  • Position Constraint
  • LookAt Constraint
  • Orientation Constraint
  • Link Constraint
  • Control Objects
  • Control Object Reservoir
  • Bone Tools
  • Mirroring Bones
  • Scaling Bones
  • The IK Solvers of Max
  • Creating an FK Spline Rig
  • IK FK Snapping
  • Skin Modifier
  • Morpher Modifier
  • Skin Morph Modifier
  • Skin Wrap Modifier
  • Rigging Techniques
  • Custom Parameters
  • Smooth and Rigid Skinning
  • Painting Weights
  • Weight Tool and Weight Table
  • Mirroring Envelopes
  • Exporting Envelopes
  • Angle Deformers
  • Quick and Easy Muscles with Bones
  • Selection Sets

Lesson Outline:
 

1.

Introduction

1:14

2.

Establishing naming conventions

6:47

3.

Linking objects to create parent/child hierarchies

7:44

4.

Creating bones in Max

7:02

5.

Editing bones in Max

9:32

6.

Working with a bone’s fin adjustment tools

10:22

7.

Utilizing the HI IK and Limb IK Solver

8:13

8.

Rigging with the Spline IK Solver and creating IK Solvers

9:19

9.

Building bones for the leg and connecting an IK Solver

5:48

10.

Setting up control objects in the leg rig

7:12

11.

Working with Max’s Position and Orientation Constraint

9:15

12.

Utilizing the LookAt Constraint

7:47

13.

Rigging with the Link Constraint to avoid bone skewing

3:05

14.

Rigging with Groups

5:03

15.

Customizing Max’s user interface

5:15

16.

Wiring Parameters to control parameter values

5:06

17.

Working with Expressions

8:27

18.

Choosing a suitable Axis Order for control objects

3:07

19.

Using Layers to organize your scene

9:47

20.

Deforming a mesh with bones via the Skin modifier

7:55

21.

Fine-tuning envelope deformations with the Weight Table

7:59

22.

Editing envelopes with the Paint Weights Tool

7:46

23.

Mirroring weights to save time

4:33

24.

Exporting and importing envelope data

3:11

25.

Using Max’s Bulge Angle Deformer to correct deformations

5:09

26.

Exploring the Skin Morph modifier

10:06

27.

Rigging for lip-sync animation with the Morpher modifier

13:48

28.

Controlling mesh deformations with the Skin Wrap modifier

8:11

 

Total Run Time:

3:18:56

Online Bonus Content:
 

1.

Working with Selection Sets

2:24

2.

Creating quick and easy muscles with bones

8:14

3.

Attaching the muscle to the character

6:14

4.

Setting up the bones for the FK Spline rig

8:57

5.

Adding controls to the spline rig

4:25

6.

Controlling the twisting of the FK Spline rig

5:39

7.

Finalizing the twist distribution of the FK Spline rig

6:46

 

DOWNLOAD

http://rapidshare.com/files/222288359/DT_3dsMaxIntroLighting.part1.rar

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http://rapidshare.com/files/222306221/DT_3dsMaxIntroLighting.part3.rar

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