
In Texturing
and Lighting
in Discreet
3ds max 6, George Maestri covers everything needed to texture, light,
and render realistic scenes
in 3ds max.
The title steps you through designing materials, mapping textures,
and lighting scenes as well as creating shaders, lights,
and cameras for both Mental Ray
and Max’s Scanline renderer. Advanced topics include complex mapping, multi-pass rendering, caustics,
and global illumination.
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